Best 5 Minute Binary Options Strategy - HowWeTrade.com

Escape from Tarkov - New Player Guide!

Introduction

NEW VERSION: https://www.reddit.com/EscapefromTarkov/comments/ffyynf/escape_from_tarkov_new_player_guide_20_75_pages/

Greetings, this is dumnem, also known as Theorchero, but you can call me Theo. I'm an experienced Tarkov player and I'm writing this guide to try and assist new Tarkov players learn the game, because it has one hell of a learning curve. We'll be going over a lot of different aspects of this guide, and it is going to be huge. Feel free to digest this in parts.
Additionally, this is a work in progress. I will write as much as I can in one Reddit post, but subsequent parts will be in additional comments. Google Docs Version (Note: Link is placeholder atm)
Disclaimer: I haven't played Tarkov regularly in a couple months. It's possible there has been extensive changes that I have not kept up with. If there is anything I have gotten wrong or may have omitted, please let me know.
This is Primarily directed towards Tarkov Novices. It hopefully includes everything you need to know to be able to go into a Raid equipped for success and to successfully extract with gear.
Want to play with friends? Want to have fun and learn Tarkov? Check out my discord here.

Changelog

WORKING ON UPDATING FOR .12, HANG TIGHT.
6/2:
  • Added Veritas chart
  • Fixed Vaseline/Star Balm stats, lab key card.
  • Adjusted formatting slightly, spelling adjustments.
  • Added additional resource, updated old ones.

Table of Contents

  • Tarkov Overview - What is Escape from Tarkov?
  • Tarkov Resources - Useful links
  • Tarkov's Maps
  • Tarkov's Health System
  • Tarkov's Quest System and Progression
  • Tarkov's Hotkeys to Know
  • Getting Started
  • Player Scavs
  • New Player's loadouts - LL1 Traders
  • What to Loot - How to get the most money per slot
  • Stash Management - How to combat Gear Fear
  • What now?

Tarkov Overview - What is Escape from Tarkov?

Escape from Tarkov is a tactical, realistic, FPS with MMO elements developed by Battlestate Games. It is currently in closed Beta. The game features several maps in which your primary character, your PMC, goes into Raids in order to find and salvage loot and useful equipment to survive and thrive in Tarkov. Death is very punishing in Tarkov. If you die you lose everything you had on you when you die (with the exception of what's inside your Container and your melee weapon) including any equipment you brought with you or what you found inside the Raid.
Enemies can be players (PMCs) or 'Scavs' (Scavengers) that are either controlled by AI or by players. Unlike many shooters, AI enemies in Tarkov are deadly - they can and will kill you on sight.
It features beautiful and immersive environments, intricate and in-depth weapon modification system, a complex health system, attention to detail with loot placement, and options for combat. Do you want to play slow and stealthy, to avoid fights, or set up a deadly ambush on an unwary foe? Or do you prefer to raw combat, where only your quick wit, placements of shots, and tenaciousness determines who gets out alive? It's your Tarkov. You make the rules.

Tarkov Resources - Useful links

I take no credit or responsibility for any of the content in these links. To the best of my knowledge, these are updated consistently and are accurate, but user beware.

Quick-Reference Ammo Chart

Created by SirKilljoy, you can find it here. Note: As of 6/2/19, Outdated. Searching for updated file. Send if you have one!
An updated ammo chart can be found here. It's not fancy or quick reference though. Sorry!

Tarkov Wiki

Absolutely fantastic resource. You can visit them here.
It is a massive collection of everything that we players have been able to find.
They contain trades, user-created maps, lists of ammo, parts, weapons, loot, etc. If it's in the game, it's on the Wiki, somewhere.
I highly recommend opening the wiki page for the Map that you plan on raiding in.
Factory
Customs
Woods
Shoreline
Interchange
The Lab ('Labs')

Map Keys and You

Huge collection of all the keys in the game. These are also on the wiki, but this page has them all on one page, and tries to inform the user if the key is worth keeping or using.
Check it out here.
This section is open to revision. Mention me in a thread (or in the comments below) about a resource and I'll see about adding it here.

Tarkov's Weapon Compatibility Guide

Pretty self explanatory. Also includes a Key guide and a Mod guide.
Check it out here.

HUGE Reference Bible by Veritas

Courtesy of Veritas (Send me his reddit username?), It's located here. (Open in new tab.)
Contains: Detailed information about: Ammunition, Health, Firearms, Body Armor, Helmets, Rigs & Backpacks, Labs & Quest keys.

Tarkov's Maps

Tarkov features several maps - ranging from wide, beautiful vistas to ruined factory districts, to an abandoned laboratory where illegal experiments were being conducted. It is important to learn the maps you intend to play. In order to keep your gear, you must 'extract' at one of your designated exfiltration points. Not all exfils will be active every game, and some are conditional.
To see what extracts are available to you, double tap 'O' to show raid time and your exfils. If it has a ???? it might not be open.
You can load Raids in an OFFLINE status, which allows you to explore the map or practice against AI without losing gear.
You do not keep any EXP or gear you find in the OFFLINE Raid, though.
To access OFFLINE Raids, head into a Raid normally until you see this screen.
Simply check 'Enable OFFLINE mode for this Raid' and you're good to go! You even have a choice on whether or not to add AI. You can also control how many AI enemies spawn, fewer than normal or a great deal more! You can even make Scavs fight each other. (Framerates beware.)

Factory

Gate 3 Extract
A small, fast-paced map that was primarily created for PvP. Scavs spawn in all the time. Very close quarters, shotguns and SMGs tend to dominate here. PMCs can only access one Exit (Gate 3) without the Factory Exit Key. Good place to go if you need PMC kills as action is pretty much guaranteed. It is recommend NOT to bring in a lot of gear to Factory until you are experienced.

Customs

Extract map
A fairly large map that was recently expanded. Essentially, players spawn either on 'warehouse' or 'boiler (stacks)' side. If you see a large red warehouse near you (Customs Warehouse), then you spawned on the warehouse side. If you don't, you likely spawned near Boiler side.
The location for most quests in the game. Finding geared players here is very easy, so if you are low level attempting to complete early quests (like The Bronze Pocketwatch) it's recommend to AFK in the raid for 20 mins or so, as most players will have moved out of spawns and hit the 'hot' areas already, so it's less likely to be contested, so you may grab your quest item(s) and proceed immediately to Exfil.
Contains a Scav Boss, which is a group of scavs with above-average to high-tier gear that has a chance to spawn in Dorms or Gas Station.

Woods

Woods Map with Exfil
A very large map that is mostly just a large forest, with the occasional bunker, and the Lumber Mill in the center. The Lumber Mill is the primary point of interest, as it contains a couple quest locations and is the primary location to farm Scavs, as Scavs killed on woods is the only known location to find the Arsenal Key, which is the rarest and most valuable key in the game at the moment.
Since the map is so large and open, sniper rifles with scopes usually reign king here. You will see a lot of players with Mosin rifles as they are a cheap way to train the Sniper skill (for a quest later on) and are capable of killing geared players and scavs alike.
Overall, not usually very populated. An early quest from Prapor sends you here to kill a number of Scavs. A good map to learn the game, as although the loot is not fantastic, you can get experience with how the game runs and operates while fighting AI and possibly getting lucky with a key find off a scav.

Shoreline

Shoreline Map, with Loot, Exfil, etc
A very large map, notorious for its FPS hit. Generally speaking, one of the better maps for loot.
The primary point of interest is the Resort, but scavs spawn there, and is primarily occupied by hatchlings (players only with hatchet, ie melee weapon) and geared players. Resort has great loot, but requires keys to access most of it.
A great map to learn though from new players as the outskirts still contains plenty of loot and combat opportunities with AI scavs. You can hit Villa, Scav Island, Weather station, Docks, etc and come out with a backpack full of valuable gear fairly easily.
Location of many quests, including a large quest chain where players are required to kill many, many, scavs on Shoreline.

Interchange

Detailed map
Great, great loot area, but very complex map. Doesn't run very well on old computers. Features a mostly-binary exfil system like Shoreline, but.. kinda worse. Exfil camping is fairly common on this map. Huge map with multiple floors and many many different stores. Communication with teammates is a challenge on this map, but the map is also fantastically detailed.
This map features a lot of loot that depends on the kind of store you're in. It's a great place to farm rare barter materials which are valuable to sell on the Flea market or to use for quests. An early quest (from Ragman) sends you here to kill a large amount of Scavs. I'd recommend getting Ragman to level 2 and accepting his quest before going to Interchange, as getting this quest done can take a while as it is and you want all scav kills to count towards progress.

The Lab ('Labs')

Here's a map.
This is a very complex map, so I highly recommend you read the Wiki article and look at all the maps to get an idea of what it's like.

INSURANCE DOES NOT WORK ON THIS MAP.

If you purchase insurance and lose your items on this map, doesn't matter from whom, you will not get them back.

LABS IS NOT LIKE OTHER MAPS. READ THIS SECTION CAREFULLY.

Labs is by far the most lucrative map to play at the moment. You can easily earn several million roubles per hour by killing Raiders (Juiced-up scavs that are ONLY on Labs), looting their equipment, then running to one of the many, many extracts. Extract camping is hard to pull off and pretty much not viable on Labs.
DISCLAIMER: Labs, like much of Tarkov, is under constant development, so issues may be fixed or created without warning. Always check patch notes!

Raiders

Raiders are the avatars of Death in Tarkov, clad in USEC and BEAR hats, high-end armor, and plenty of firepower to boot. Do not fight Raiders directly. They WILL kill you. Raiders are absolutely broken this patch, and are getting fixed next patch to help fix their exploits of both poor AI and how they're a little.. insane. At the moment, the only way to kill raiders is to camp a hallway, room, or door, and attract the scavs to you, headshotting them the moment they enter before they have a chance to lock onto you.
Raiders can see you through and shoot you through surfaces you cannot.
This means you have to be very careful when engaging them. They are also often equipped with very high-end ammo, meaning that most faceshields (even Killa helmets) can be useless vs a Scav who spawned with 'big boy' ammo, 7N39. They can shoot your head if it's even slightly visible. They can prone instantly, as they have no ping. If they drop without slumping over, get to cover immediately.
Typically, strategies to farm Labs (barring rushing certain rooms for static loot) involve rushing a camp-spot and baiting raiders to your location and taking them out quickly, efficiently, and with no mercy. There are many locations to camp, and since there's so many exfiltrations, it's ultimately up to personal preference.
Raiders often spawn with armor (often Troopers and Gen4s) a rig (Sniper or Ana Alpha rig, usually) and a variety helmets and weapons. Always check the ammo the raiders spawn with. If they spawn with ANYTHING other than PS (and 12 gauge) LOOT IT! You can right click their magazine and hit 'unload ammo' to get the ammo without having to grab the mags, which saves space.
BS, BT, BP, 7N39, etc can be worth several hundred roubles a round on the market. They're extremely valuable.
Additionally, Raiders spawn IFAKS, Morphine, and grenades (F-1 & Flashbangs (Zarya)) with regularity. They can also spawn with random consumables and large clumps of cash in their pockets as well. They can spawn several backpacks, most of them being rather large, if relatively uncommon.
Additionally, Raiders can have American names, breach doors, and mumble as if they are a USEC PMC because some of the Raiders are actually USECs. You will learn with experience what the Scavs will or will not say.
Experience Farming on Labs
Labs is perhaps the best place to farm experience on the current patch.
Killing a Raider with a headshot awards 1100 Experience.
This does not include any looting, inspection (searching bodies), examine, streak, or other experience.
Killing a large sequence of Raiders gives additional bonus experience in the form of Streak rewards, usually 100 bonus exp per additional kill.
Surviving the raid multiplies all of these sources of experience by 1.5x
Changes coming to Labs
Disclaimer: I am not a BSG developer or employee. This is what I have seen on this subreddit and heard elsewhere. Some might be purely rumor, but other points are confirmed by Nikita.
Labs is currently undergoing an overhaul. At the moment, you require consumable Keycards to enter Labs, which may be purchased from Therapist or bartered Mechanic in exchange for 1 Bitcoin starting at Loyalty Level II. They can also be found in drawers and jackets. Scavs can drop permanent keycards that replace most keys used in the previous iteration of labs.
The full extent of the changes coming is not known.
Remember, you can load a map in OFFLINE mode to practice against bots or to learn the map without fear of losing gear.

Tarkov's Health System

Tarkov Wiki Article
Tarkov has a very advanced health system, and while it might seem overwhelming at first, you'll get the hang of it rather quickly. It features a very wide variety of effects and injury, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and more.
Not all of the Health System is implemented yet. Expect changes!
Your character (PMC, or otherwise) has a combined Health of 435. Each of his limbs have separate health. Taking damage to a limb that reduces it to 0 'blacks' that limb. Blacked limbs are a problem. They greatly impair the activities your PMC performs, and taking damage in a blacked limb amplifies the damage by a multiplier and spreads that damage among your other non-black limbs equally. You cannot heal a blacked limb.
Notes: Bloodloss applies damage to the affected limb and can be spread like other damage to a blacked limb. Treat immediately. Also causes significant dehydration!
Losing a limb applies additional effects. Fractures also apply these effects but not the damage amplification (Except for damage if running on fractured leg.)
Dehydration is what happens when your Hydration level reaches 0. You can view your Hydration level in your gear page, at the bottom left. Becoming dehydrated is extremely bad. You take constant damage. Taking dehydration damage can kill you if you have a black chest or head.
Head/Chest: Bullet damage resulting in losing your head or chest is instant death. Note: Bloodloss resulting in your Head/Chest being black does not result in death, but any damage to them beyond that point will! A back chest will causes you to cough (much like your stomach!)
Painkillers: Prevents coughing that comes from your chest. Doesn't help otherwise.
Stomach: Massively increased rate of dehydration and energy loss. You must find liquids or exit the Raid soon. Additionally, your PMC will cough sputter loudly, attracting attention.
Painkillers: Significantly reduces the frequency and volume of the coughs.
Arms: Makes activities like searching, reloading, etc, take additional time, as well as adding a sway, reducing accuracy. Arms have a .7x damage multiplier.
Painkillers: Reduces sway, removes debuff Pain.
Legs: Blacked legs cause your PMC to stumble and be unable to run. Blacked legs have a 1x damage multiplier.
Painkillers: Allows you to walk at full speed and to run.
WARNING: Running while your legs are blacked or fractured WILL DAMAGE YOU.
Health Items
Tarkov features many health items - 'Aid' items, which can be used to restore your characters health and to fix ailments or injuries he receives as the result of combat or mishaps. The two most important health conditions to consider are bloodloss and fractures, which have both been covered above. Some food items may have ancillary effects, such as losing hydration.
Since in the current patch the only ailments to worry about are bleeding and fractures, it changes which health items are most necessary. We'll go over them below.

Health Restoration

Medical Items on Wiki
AI-2 medkit
The newb's medical kit. You receive several of these when you start Tarkov - they'll already be in your stash. Available from Level I Therapist, they are cheap and effective way of healing early in the game. They will not stop bloodloss. Because of this, you also need to bring bandages or a higher-grade medical kit.
Affectionately called 'little cheeses' by the Tarkov community. Using it takes 2 seconds, and because of how cheap it is, it's often brought in by higher level players to supplement their healing without draining their main kit (which is capable of healing bloodloss or sometimes fractures). Due to its short use time, it's often very useful during combat as you can take cover and quickly recover damage taken to a vital limb.
Bandages
The newb's bloodloss solution. Available from Therapist at Level I. A better version, the Army Bandage is available at Level II, after a quest. Mostly obsolete after unlocking the Car Medical kit. Activating takes 4 seconds, and removes bloodloss to one limb.
Splint
The newb's solution to fractures. Cheap, takes five seconds to use, and takes up 1 slot. Not generally recommended to take because fractures effects can be greatly mitigated with the use of Painkillers. Available from Therapist at Level I, no quest needed.
Car Medical Kit
The newb's first real medical solution. Available LL1 as a barter (2 Duct Tape) and available for Roubles after completing Therapist's second quest. Has a larger health pool than AI-2's (220, vs AI-2's 100), and removes bloodloss. Takes up a 1x2 slot, so requires to be placed in a tactical rig in order to be used effectively. Cheap and fairly efficient, takes a standard 4 seconds to use. Rendered effectively obsolete when the Salewa is unlocked.
Salewa
Good medkit for use in mid and end-game. Contains 400 total health and can remove bloodloss. Relatively expensive at 13k roubles per kit, though. Same size as the Car medical kit, so requires a tactical rig to use effectively. Because Tarkov does not currently have effects like Toxication in the game at the moment, this kit is favored by most players who go into a raid with at least a moderate level of gear.
Unlocked at Therapist Level II after completing a level 10 Prapor quest, Postman Pat Part II.
IFAK
Fantastic medical kit, and is the one preferred by most players. Features 300 health and the ability to remove bloodloss and a host of other negative effects that are not yet implemented into the game. It does not, however, remove fractures. Taking up only a single slot, it is favored by players in all stages of gear, and it is recommend to carry one in your Secure Container in case of emergencies. Is available at Therapist Level II for a barter (Sugar + Sodium), and may be purchased for Roubles at Level III after completing Healthcare Privacy, Part I.
It is a fairly expensive kit, but due to its durability, its small size, and ability to remove bloodloss, it is a very common medical item used by players of all levels.
Grizzly
The 'big daddy' medical kit, boasting an impressive total health resource of 1800. It is also a very large kit, taking up 4 slots (2x2) - in order to be able to use this quickly, it would require specialized tactical rigs that feature a 2x2 slot. It removes all negative effects (some costing HP resource), including fractures.
Used by highly-geared players who intend on staying in raids for an extended period of time, or by players with additional Secure Container space available in case of emergencies. It is available for barter at Therapist Level II, and purchase at Therapist Level 4.

Pain Management

Using any of these items results in your character being 'On Painkillers' which allows you to sprint on fractured and blacked legs, as well as reducing effects of fractures and blacked limbs, and removing the debuff Pain. Essentially, the only difference between most of these items are the speed of use, price, availability, and duration of the effect.
Analgin Painkillers
The holy grail of pain medication. With the recent changes, "Painkillers" now have 4 total uses, not 1. The total duration is now greater than Morphine and less risk of waste. Takes a short time to use, and is available from Therapist Level 1 for both barter and Roubles.
Morphine
Quick application of painkillers. Favored by some highly geared players as it has greater usability in combat then it's typical counterpart, Painkillers. Has a longer duration, but only one use. Is required for a fairly early Therapist (and a late Peacekeeper) Quest, so it is recommend to hoard 10 of them, then sell the rest unless you intend on using them. They are worth a good amount to Therapist and take up little space so they are a valuable loot item. Available from Therapist for Roubles at Level 4, after completing Healthcare Privacy, Part 3.
Augmentin
Basically a cheaper Morphine. One use, 260s. Not recommended over Painkillers due to its cost. No current barter for this item, so usually it's just a fairly expensive, small loot item to sell to Therapist when found.
Ibuprofen
Powerful painkiller. Lasts 600 seconds and has 12 uses. However, it is not recommended to use it as a Painkiller. It is very valuable because it cannot be purchased from Dealers, it must be found, and it is a barter component to late-game containers, the Keytool and THICC Items Case.
Vaseline
Powerful medical item. Cannot be purchased from dealers. Has 10 uses. Removes Pain.
Golden Star Balm
Fairly useful medical item. It can remove Pain and Contusion (not a big deal of a debuff, goes away on its own shortly) and provides a small bonus to hydration and energy. However, because Hydration is usually easy to restore (Liquids are easy to find as 'common' or 'trash' tier loot), and Energy at the moment can't run to 0 within current Raid timers, it is Recommended to just to sell to Therapist as a Loot item.
Medical Injectors are not covered here. Essentially, they are powerful but niche items with strong side effects. Most recommended use is to store them in your Secure Container and sell them either on the Flea Market or to Therapist for roubles.
To be able to Hotkey a medicine item, they must be in a tactical rig or your pockets.

Tarkov's Quest, Progression, and Experience Systems

Tarkov features a very immersive progression system where your main character (PMC) is going into raids to acquire loot - goods that can be sold for a profit to other players, to Dealers (NPC Merchants), or used to fulfill quest requirements in order to complete them and receive your rewards. Additionally, your main character will increase their prowess in a number of skills, which increases everything from how much they can run, increases the ease of which recoil can be controlled, and even how far you can throw grenades. These are referred to 'soft skills.'
Additionally, your PMC is assigned a Level. You can increase your Level by earning Experience - which is rewarded by performing numerous tasks throughout the Raid, completing quests, examining new items, killing other players and Scavs, etc. Successfully extracting from a raid will increase the experience you earn from the raid via a multiplier.
Increasing your PMC's level will allow you to complete additional quests, which increases your Reputation with certain Dealers (and may reduce your Reputation with others) allowing you access to better equipment to purchase. Additionally, completing quests will often reward you with large sums of currency and sometimes equipment, and certain quests unlock items for purchase from that dealer.
A Dealer's arsenal of available weapons, ammo, mods, medication, containers, and etc to purchase by you is determined by their Loyalty Level - or LL, for short. Certain Dealers specialize in different kinds of equipment, and they will pay different rates or straight up not buy particular items. In a future release, eventually Dealers will offer discounts to the player based off their Loyalty Level.
Article on Dealers

Increasing Loyalty Level

Increasing your Trader's loyalty level is extremely important to your progression and overall success in Tarkov. Being able to purchase better Ammo and Equipment is essential to being able to fight other players and secure their loot for your own. Owning Prepare for Escape and Edge of Darkness (EoD) editions of Escape from Tarkov will increase your starting Reputations with Traders. It is unclear if this change will stay after the game's full release.
Typically though, you need three things to increase your Trader's level.
  • Reputation
This is accomplished via quests. Completing a quest will reward you with an increase in the quest givers' reputation, sometimes an increase in another trader's reputation, and sometimes will reduce the Reputation of another trader. Not all Traders need a certain level of Reputation to increase their loyalty Level to II. Peacekeeper and Ragman, for example, just need you to spend a certain amount of money with them.
  • Character Level and Experience Gain
The primary gate behind your trade level (and thus your overall economy and gear leverage) is your Character Level. You increase this by gaining Experience. The easiest way to gain experience is to Loot high value areas, fight players, and kill scavs while completing quests. Generally speaking, your level will advance as you play the game at a moderate pace. One way to farm experience though is to avoid looting all-together and just focus on killing a large number of scavs from a safe distance, after learning where they tend to spawn on any given map. This patch however, labs is fantastic for experience gain. (See above.) Another strategy (albeit one that takes longer) is to loot everything, then drop what you don't want. You gain experience for finding items and picking them up, so picking them up to drop them is technically the best way to gain the most exp per kill.
You can receive additional bonuses to Experience earned. Successfully extracting will increase your experience by a multiplier, typically 1.5x the experience gained during the raid, escaping also rewards a 300 exp Escape bonus which is added to your total before the multiplier is applied.
You can also receive experience bonuses for Exploration, so visiting different parts of the map will reward you with sums of experience, usually 100 to 300 or so. Killing multiple enemies in a row will reward you with Streaks, whose rewards increase as you get more kills. Getting a kill with a Headshot also significantly improves experience gain from kills. You also receive a (very small) bonus when you survive consecutive raids.
Note: Completing a Raid too early (via extraction) will cause you to receive a Run-Through status, which reduces experience earned in that raid by 50%.
Most Quests require you to be a certain level to unlock, and upon completion rewards you with a lot of exp and usually the ability to purchase specific equipment.
  • Money Spent
This is pretty self-explanatory. As mentioned above, Peacekeeper and Ragman can be increased easily just be selling and buying from them. If you need to artifically inflate the amount spent, a good idea is to purchase a large amount of cheap items from them and sell them back to the Trader. You still take a significant loss, usually around 50-60% per purchase, but since the money spent counts both items sold to the vendor and purchases, you get about 140-150% credit per item at about half the cost.

Selling Efficiency

Not all dealers pay the same for certain items. It is important to note that a lot of this is my personal experience, and prices can fluctuate as the Developers may change them for any reason. Use your own common sense and check various dealers before selling particularly lucrative items.

Prapor

Sells AKs, Magazines, many different Ammo types, Grenades, and weapon modifications. I don't tend to sell to him very often, as he doesn't pay the highest for any items that I have personally seen and because you tend to buy most Ammo and mags from him it's not a particular issue to level him up with money spent.

Therapist

Sells medical supplies, food and drink, and storage cases, which are items that effectively increase the size of your stash because they have more space inside than they take up. Most storage items are restricted to certain item types. Pays most for items like Keys, Statues, Rolers, Bitcoin, etc. Many of these items should be sold on the market instead of to her, but often times it's not worth the hassle.

Fence

Pays least for items, sells items for more than other Dealers. Items other players have sold will appear here. Only sell items to Fence that other dealers will not take! Basically a placeholder for an expanded Market.

Skier

Sells various weapons, mods, ammo, Euros, and containers. Pays most for items like Armor, backpacks, headgear, facemasks, flashlights, sights, etc. It is important to note, that Skier will not buy Weapons or most Mods. That means for things like flashlights, you have to take the flashlights/sights off the mount or rail in order for him to buy them, but he pays the best.

Peacekeeper

Deals entirely in Western equipment, UN armor, helmets, etc. Will buy most items, but will pay USD for them. Deals entirely in USD. One good way to get his money spent requirement is just to buy USD, which is used for a later quest from Skier, which unlocks his quest chain. He has a lot of good deals, experiment for yourself. At the moment his MP5 for 10 'bars' knives (scav knives) is an exceptionally good deal and easy to accomplish for new players.

Mechanic

Sells mostly completed weapons with various modifications and unique names, and mods. Sells magazines and some ammo. Offers containers as you progress. His quests are easy to complete, but often are money dumps in exchange for large sums of EXP more than anything else. Pays the most for modifications (except for sights and suppressors) and stripped guns.

Ragman

Sells backpacks, armor, tactical vests, and helmets mostly. Offers aesthetic clothing. Can obtain LL2 by just purchasing from him, does not require reputation. In fact, his first quest tasks you with that very objective. As far as I can see, he does not pay the most for any items in particular. But he is a very useful merchant once you have him at level 2. He will sell Scav Backpacks, which are an extremely efficient backpack to use as it's fairly large but very cheap.
Rule of Thumb for selling items at most value
Weapons: Strip the weapon! Take apart ALL pieces of it (including gas tubes, separating flashlights from ring mounts, etc), sell what you can to Skier. For the rest, sell to Mechanic.
Keys, Food, Medical Items, Statues, Bitcoin, Rolers, etc: Therapist or the Market. For items like this, ALWAYS check the Market first! A lot of these kinds of items are in valuable trades or are required for quests; this means that other players are often willing to pay more for them, above trader prices.

Continued below in a comment, due to character limit.

submitted by dumnem to EscapefromTarkov [link] [comments]

Lengthy analysis: Thoughts on arena, tier lists, and the low placement of Caeda/Clair

So this think piece is mostly a response to seeing Caeda and Clair's questionable middling tier placements:
Both tier list creators have stated things like availability and budget not being a factor, but seeing Caeda being rated at the same tier as Athena on both lists really highlights imo how misguided these placements are.
From gamepress:
Caeda is the definition of missed potential: instead of her signature Wing Spear, Caeda's weapon is an Armourslayer+, which is doing her no favours with her 25 base attack. A Wo Dao+ can help improve her offensive potential, but she still can't hold a feather to other red fliers such as Elincia or Halloween Nowi. Her high resistance lets her take on the role of an anti-mage unit, but this advantage is not enough for her to compete against her rivals.
Erm, clearly not even updated to account for Wing Sword.
Gamepedia actually has an updated review, but I'll single out a particular bullet point:
As previously mentioned, her Attack and Defense stats hold her back. Unfortunately, she's pretty much limited to taking on Green armored units and debuffed red armors, as her low Attack betrays her weapon.
This... isn't simply true.
In any case, arguing a single unit's placement is imo an unproductive use of time: players will see each unit and rate them differently based on their subjective criteria.
But really, what I want to do is not argue Caeda's placement in said tier lists, but use Caeda's questionable placement in both lists as an opportunity to highlight some differences in perspectives I have that these tier lists seem to fail to consider.

Dueling potential as an overrated rating criteria

Defense teams do not need to be practical

Arena offense favors enemy phase over player phase units

Diminishing returns off overly min-maxed offensive spreads

Quick Riposte in relation to middling vs high speed

Chill Speed is recontextualizing what it means to be top and middling speed

Stacking supports in the context of player vs enemy phase

Optimal builds vs "ceiling" builds

Finally, the Caeda vs L!Ryoma comparison

Closing Thoughts

EDIT: Fixed some typos
submitted by red_graydient to FireEmblemHeroes [link] [comments]

Carnage Full-ish Guide

Hello mates, this is Danieldecg (ING) trying to came up with a good-ish guide for our new Character Sensation the mighty Carnage crow stand up and applaud*.
This is my first guide in this community so ill try to be as precise as possible, and be kinda patience because i guess will be long enough to cover every game mode and personal opinions, please let me know if you have any other questions after reading, I've spent hours and several mil just to try him out with different sets and different gears.
I'm gonna try to focus specially in gear and performance in a few game modes (specially Alliance Battle and Battle World), so enjoy and thanks for the interest.
General view
Leadership: Carnage Instinct Apply to all team members: Crit rate 6%, Crit Damage 18%.
Passive: Symbiote Nature While using skill, symbiote strains protect allies and slow down enemies. Self: HP RECOVERY, Allies: HP RECOVERY, Enemy: ALL SPEED SLOW DOWN.
So his leadership is not GREAT but it is useful, the game changer is his passive, using his skill it drops orbs that either slow down enemies (when touched) or heal carnage OR other team member (when tagged in), the orbs stay for about 15secs on the floor so it is possible the double or triple activation then tagging the team mate to heal him up. (the orbs DONT FOLLOW OR CHASE YOU, you have to touch them manually).
Gears As far as my experience with Carnage there are two ways of building him up, and the two of them completely different and no compatibles between, you can either choose him to be a really great survivor ideal for Alliance Battle Runs and Battle World or to deal as much damage as possible This built help him clean story mode stages really fast and in Multi, so im gonna explain how to built each one of those (the two most efficient as far as i have tried) separately.
1st Gear: Claw - First: Physical Attack - Second: Attack Speed Carnage damage is ALL based on physical attack so for his first two options try rolling "Physical Attack By Lvll" the rest look for "All Attack" or "Physical Attack". (Energy Attack won't have any effect on Carnage so re-roll those).
2nd Gear: Carnage Symbiote - First Default: Physical Defense - Second Default: Movement Speed As usual try rolling ALL DEFENSE in all options but the first and second one which will be perfectly with Physical Defense By LVL (If you have in the first one Energy Defense By LVL or All Defense leave it that way)
3rd Gear: Detachable Weapon - First Default: Defense Penetration - Second Default: Critical Damage If you want to built Carnage to stand up his ground and last A LOT in the fight roll % HP by LVL in the first two and the rest just +HP. Carnage can be also a great damage dealer, when your focus for Carnage is Story Mode and TimeLine Battle roll Dodge on ALL the options of this set (In order to take advantage of this gear will be ideal to have activated 5% Dodge Cover Bonus. Marvel Zombies).
4th Gear: Insanity - First Default: Critical Rate - Second Default: Dodge Here is where it is found the huge two differences between each built (again all of this according to my personal experience, if you disagree please let me know why because i can make mistakes)
For survival built and mainly (for me) Healer in Alliance Battle runs both Villain and Combat days and Battle World. Carnage is an amazing healer (in my opinion way effective than Groot), so if used as a healer the main goal will be to cast his 3☆ Skill as often as possible (skills description coming...) therefor the best option for this to work is Skill Cool Down in ALL the options, that way he can cast up to 4 times his 3☆ Skill which Guarantee full life either for Carnage or for any teammate (we all know is Loki or kingpin) If you want to deal as much damage as possible you should focus in the first three options in defense penetration and the rest Critical Rate, so you take advantage of his Critical leadership and his option default which favor Crit damage.
5th: Custom Gear For Survival Built: (yeah you got it right) 100% HP Regen Boost. For Damage dealer Built: 50% Critical Damage (some people might use 35% Dodge).
Skills
Carnage skills animation are really fun, really powerful and best of all All of them can deal AoE damage so he's great for Crowed places.
PS: Most of his skills deal Guard Break right at first touch and other at the end of the skill so to separe those lets say Direct Break and Secondary Break, you can see the difference between the Guard Break modes in War Machine 1☆ skill which deals a punch that guard breaks the opponent right away and theres also skills like Kingpin no uni 1☆ Skill which deals a Secondary Guard Break.
1☆: Weapon Manipulation Carnage jumps to the enemy and shows him the symbiotic power, great for ranged enemies. - Ranged Attack: NO - Guard Break: Direct Break after first hit. - Hits again single enemies: 3 - Physical Attack: 124% Physical Damage, Add Physical Damage 146 - Cooldown Time: 7 seconds
2☆: Devouring Maniac Carnage 2☆ Skill is probably the less used one, while the damage is pretty decent is kinda slow and only have Secondary Guard Break after second hit so it is easy to intercept, interrupt, the good side about this skill is that while Carnage moving slow to his opponent to strike once the first hit is done the 2nd one is right away and has AoE for about 3-4 mobs (close to each other). - Ranged Attack: NO - Guard Break: Secondary Break after 2nd Hit - Hits again single enemies: 2 - Physical Attack : 90% Physical Damage, Add Physical Damage 146 - Cooldown Time: 8 seconds
3☆: Camouflage This particular Skill is what makes Carnage my new healer (and favorite char honestly), why? Well because he become invincible while the entire skill and deals a bit of damage but drop 5 orbs that heals you (when touched) 5% each and 10% with Recovery Boost gear so thats 50% healing per skill (when 5 orbs grabbed) OR when the enemy touch them they get Slowed Down, all speed affected by 50% in attack and in movement, so pretty awesome skill really effective against those annoying Silk in TimeLime Battle or against Loki's shield.
  • Ranged Attack: Can be casted from mid distance but the damage is close ranged
  • Guard Break: No but he is INVINCIBLE
  • Hits again single enemies: 4
  • Physical Attack : 104% Physical Damage, Add Physical Damage 146 It deals 10% Bleed damage every 1 Sec. (3 Sec.)
  • Cooldown Time: 11 seconds.
5☆ Carnage Strike Amazing and really useful skill, the damage is really fair but thats not why is so great, it is useful because when casted AFTER 3☆ Skill Carnage jumps back and automatically grab one or two orbs depending on the locations and heals without you moving, and also is a ranged skill that deals AoE damage because the parasitic shots move up to 2times each to a different target (while not so close) and they kinda explode so when enemies close to each other deals the same amount of damage to ALL, really good right?
  • Ranged Attack: Ish, first strike is closed then step back and shot
  • Guard Break: Primary Guard Break
  • Hits again single enemies: 6
  • Physical Attack : 92% Physical Damage, Add Physical Damage 25
  • Cooldown Time: 10 seconds.
6☆ Insanity Strike Carnage start jumping from target to target dealing really amazing damage and becomes really hard to hit because he's really fast while Insane... get it?... While the damage is not all i, personally, really love this 6☆ skill because is great in all kinds of situations, while dealing with summons (but Loki's) he almost every time, kills them while also dealing damage to the main enemy, and when a single target he manages to take down A LOT of HP and really really really, did i mention? REALLY hard to hit. This skill is why i love facing Loki with my Carnage because the shield is pretty useless against 14 HITS.
  • Ranged Attack: Ish, He jump from far away but then is all close damage
  • Guard Break: Primary Guard Break (but only when the first hit, afterwards the enemy can attack)
  • Hits again single enemies: 14
  • Physical Attack : 99% Physical Damage, Add Physical Damage 146
  • Cooldown Time: 14 seconds.
*Note: 6☆ skill can be guard breaked but not with all guard break skills, for instance 90% of the time FLoki can't freeze him, but Cap America 5☆ Skill ALWAYS causes Guard Break, so is really hard to say, but im PRETTY SURE and is good for you to know this that Carnage CAN AND WILL take damage while casting this skill, specially while casted against a single Enemy so he doesn't move that much to avoid Damage, but when against crowds is almost impossible to hit him).
Skill Rotations
The AI's star the following way 3,1,2,6 and since the cool down of 3☆ skill is not that long it keeps repeating that sequence, so no 5* by the AI, which im not a fan of because Carnage 5* skill is really useful, and also his 2☆ skill leaves you vulnerable specially against HB or Silk.
I would say the best way to use his skill chains are 6,1,3,5,2. Why? 6☆ first because of the guard break and it gets you close to the enemy without receiving much damage and since carnage is all about close fight you can take advantage of that, then 1☆ just because of the Primary Guard Break, then immediately use 3☆ that makes you invincible and start dropping orbs all around 5☆ ALWAYS after 3☆ because of the step back so you can heal instantly after casting 3☆ skill without loosing time running around, and if the 6☆ is not ready then 2☆.
Few Short Combos
  • 1☆ cancel before second hit, 3☆ then 5☆ skill, is a nice combo when you're low on health.
  • 2☆ then 6☆. -6☆ cancel before final hit, 1☆. -5☆ then 6☆ little risky since 5☆ skill leaves you open but right away after shooting cast 6☆ skill for guard break and really amazing damage. -2☆, 5☆.
Iso Sets
Ok remember the thing i told about building Carnage two possible ways? well here is the final step for that Carnage that you want and which set are ideals for him and which ones aren't that great as others, but before its necessary to point out that Carnage is not a guy that hits hard as possible with one hit instead he takes advantage of all the multiples times he strike when casting a single skill, no matter which all of his skills hits more than once and to couple or several enemies so have than in mind when choosing set, some people might want to boost Carnage defense because he's kinda of weak in that spot, but i think that was on propose, because he's not a heavy close combat guy that last a lot, instead all his attacks either causes a type of Guard Break or just make him invincible so the enemy can't give him too many hits without being interrupted or being attacked HARDLY without the chance of any response, but lets begging analyzing all the iso set possibles ( only 8set bonus).
- Hawk's eye. I'm not a fan of 20% Attack sets, but lets try to be objective and notice that this is the best attack set for Carnage if you're building him to deal as much damage as possible, why Hawk's Eye and no Overdrive? the answer is simple, Carnage defense stat is rather weak so theres no point on getting a 8% boost on that one, so instead way useful in this particular case that 8% Dodge bonus, and why not Power of Angry Hulk? well because you need also to boost BOTH Crit Rate and Crit Damage, so Hawk's Eye is the one if you're aiming for a Carnage with really good DPS (again, this set with the previous gear is ideal for fast Story Mission runs, Multi and TimeLine).
I don't like to repeat myself but i think since the guide is quite long is good to remember a few facts, if you are gonna choose Hawk's Eye as your set, remember Dodge 3rd gear, 4th Gear first 3 options Defense Penetration and the rest Crit Chance, last but most important 50% Crit Damage in 5th Gear Bonus.
- Protect the Campatin Again, as state above i don't see any point in boosting Carnage's defense stats, you don't get any benefits from his custom gear bonuses with this set so thats a bad point to notice (Only Dodge), but is up to every player.
- Binary Power This set is good if you're looking for increase his Survivability if you don't like the idea of chasing orbs to heal yourself, and also better than 20% HP Regeneration because well even accidentally Carnage is gonna grab his orbs and heal way efficient and better than wasting a bonus in 20% HP Regen, really good set for Story Mode if your Carnage is not well geared this one helps you in auto running, also useful for TimeLine Battle since while the shield is up you don't receive any damage and when is gonna you can cast guard break moves and 3* to be invincible.
-Stark Banking/I Am Also Groot As stated in the previous HP regen is not ideal for him since his orbs heal quite better, at least for TimeLine, BattleWorld, Alliance Battle and etc is not quite great to use that set (i only see the difference in story mode) im serious i tried EVERYTHING to make this guide from my own experience and noticed the changes so believe me.
But is not a waste neither, if you're low on Gold and your Carnage is not your main char leave it right there because it helps a bit and is not terrible also, and from the two of those SB gives best bonus that Carnage can need in the long run, Crit Dam and Mov Speed.
- Blessing of Asgard/Prince of Lie BoA actually gives great bonuses but sadly Carnage is far form needing that 20% movement speed so thats a NO set (again, in my opinion), on the other hand Prince Of Lie is almost perfect for Carnage, give him ALL the bonuses that we want and need, Attack, Attack Speed, Crit Rate, Dodge and Def Pen, so yeah amazing options with an amazing result of 20% dodge that really helps specially in PVAI modes, really makes an amazing difference in TL and BW, this is second favorite set for Carnage the way i have mine, but remember the Dodge Cap, so if you get PoL do the math and change a few options in his 3rd Gear to HP or change his 5th Gear to Crit Damage.
- Spy Tactics Third best for MY Carnage, mainly because i use my Carnage for healing, so the most times that i can cast 3* and 6* skill the best, and also those bonuses are AMAZING for Carnage, Crit Rate, Crit Dam, Def Pen, so if you want to deal REAL damage (my record with Carnage is 31k DPS with this set and Crit Built) take this set and mix it up with Crit Dam Gear and Crit Chances in 4th Gear, this sets is really good in Alliance Battle and in Battle World is perfect.
-Smart Raccoon THIS IS IT this is the one and only perfect set for Carnage, it is just, perfect for him, WHY you dare to ask? well mate lets just look and those bonuses, All Attack, All Defense, Crit Damage, Crit Rate AAAAAAAND CoolDown Time, so once you hit 6☆ iso set in all, well you can cast 5 TIMES 3☆ skill in 40secs, so that means Carnage will never die, i mean I've try him in TL and with Smart Raccoon i manage to beat Silk, HB and Loki all three of them with only Carnage, how? because when HB uses his 6☆ skill you use 3☆ and he miss, same with Floki frost beam and Silk 5☆, and also your damage improves simnifically, but the top of all in Alliance Battle with this set, i manage to get 125k in Combat and Cleaning Villain Day using Carnage as healer (later ill explain how), but it is just amazing.
Few Game Modes
- BattleWord Carnage is just a beast in BattleWorld, because when he gets invisible the foe attacks your other char so Carnage deals Damage AND heals your team without getting noticed, what a character, last BW i ranked 31 and Carnage on Auto didn't die not once.
- Story Mode Carnage is one of the best for auto running, because he does it really really fast since all of his attacks deal damage to several mobs so he clean the level fast enough.
- TimeLine Battle Carnage is great for TL since he's really hard to kill, BUT a not geared enough Carnage will get killed by a few Maxed Silks or HB since our new guy is a bit slow casting his Skills, so he gets webbed or Guard Breaked and thats it because his defense is not enough, but when gears >15 he owns everyone and i mean EVERYONE in TL.
- Alliance Battle This is where i wanted to get, this is why he's my new favorite char, my last Villain run i cleaned the level using him as a healer, but heres the best part I NEVER USING HIM IN FIGHT AFTER 80K, how you might ask? Well simple, he's an Ally Striker of the most useful and OP chars, so that mean 20% of the times Loki gets hits Carnage spams and do one skill in my experience half of the time is his 3☆ skill so that leaves orbs for you to touch them and heal you when needed without loosing any time, can't get any better, the only thing is because of that i sometimes tend to play a bit risky because i know he's there haha, in combat days same with Kingpin 20% of the times Kingpin gets hits Carnage spams and do his 3☆ skill so you heal up to 25% of your life without loosing any life (personal best using Carnage in combat is 125k). Note: since the time is the more precious thing in AB, use Carnage until you hit 70-75k, that way you save almost one min.
Team Ups Carnage's team ups didn't impressed me so much, but still they are useful when needed, so in TL they are great to use (if you don't like using mainstream teams like Loki + Silk + insert another no needed char) as far as i've seen there is only one team bonus worth using with Carnage:
Carnage/spiderman/Zenom: - Carnage Rebirth: Attack Speed 5.0%, Crit Rate 4,9%, Critical Damage 4,9% - Symbiote Siblings: All Attack 5.0%, Max HP 5.0% - Symbiote Shock: All Attack 5.5%, Attack Speed 5.0%, Crit Rate 4.2%.
Conclusion well i didn't think it will take me this long to write this entire guide, up to 4.5 hours, but worth it because i wanted to show how great this char is and how useful he's, also lot of people asking about him and so many misleading answers that i wanted to try everything to let people know and don't make the mistakes that i did (that cost me lots of Gold specially) but yeah, Carnage amazing character that needs a bit of try and strategy to play, he's not a plain punch a lot and win type or villain, he's requires more strategy in order to take advantage of everything our new Paywall baby has to offer but once you get to it you'll feel the way i feel, now a few game modes are lot easier with him in my team, a char definitely worth taking to 6/6/60 +20 Gears, i know it requires a lot but believe me its worth it.
Sorry for how long is it, but i wanted to be as specific as possible and for those of you who are still reading im gonna post at the very end a pic of him in my Villain Day team and you can see the life of my Floki.
Also i would like to recognize the work of /gaynari in his AMAZING Jane Foster Thor guide that helped me with this one A LOT, amazingly done mate, hope you don't get offended by the way i did mine :)
Also sorry if i made any Typo or any mistake, my english is not great it is my 3rd language.
Carnage in Villain Day Ab Run.
submitted by DanCorre to FutureFight [link] [comments]

Stochastics 5min POWERFUL STRATEGY for Binary Options ... 5 Minutes Strategy Binary Options 2020 Step by Step - YouTube Best 5min Strategy with Stochastics for Binary Oprions (LESSON #3) Best 5 Minutes Binary Options Strategy 2020 - The BLW 5 ... 90 - 95% Winning Binary Options Strategy - 1 to 5 Minutes ... Best 5min Binary Options Trading Strategy - YouTube

5 Minute Binary Options Strategy. When you first get into the game of trading binary options with an online broker, it is going to feel like a very difficult task indeed. All of the binary options strategies and tactics that seem so normal to the rest of the traders out there look like gibberish to you, and you won’t know what to do. One of the best methods to use when you are new to the ... We are building a community of people who want to learn to trade and share strategy and tactics and ask nothing in return other then participation and sharing . In this video we teach how to use the tick chart setting on the Nadex Platform to trade the 5 minute Binaries, we show you how to set up your charts and why , so if you are not a part of our community we invite you to join us ! Always ... If without a strategy or a tactic to help you trade in binary options, you might as well consider yourself gambling. Relying on luck is not very safe in trading binary options as it will eventually not work for you and might end up losing all of your investment. You will need a solid technique that you can use every time, which will help you make the right predictions. Moreover, you need to ... 5 Min Strategy 2: Trading the news. If you feel uncomfortable with a strategy that uses only a mathematical basis for its prediction, there is one alternative to technical analysis as the basis of a 5-minute strategy: trading the news. When important news hits the market, there usually is a quick, strong reaction. You can trade this reaction with a high/low option, one touch option, or ladder ... My Binary options trading strategy generates 150% risking 5%. So now you know how to shift the odds to your advantage. All you need now is a trading strategy that generates over 60% winners. I developed a few things about the strategy to trade these specific options. I used to place only one trade per day between 3 – 5pm gmt and I let it ... Binary option. Elliott wave; Reviews. softwares; Tools. Trading Method. Trading tools; 10 Best Simple 5 Minutes Scalping Forex Strategies Indicator. December 25, 2019 Indicators. Best Forex strategies scalping The most difficult trading style to master is known as scalp trading. It is challenging and interesting at the same time. Scalp trading needed unlikely trading focus and discipline, this ... On Monday, I broke from my normal routine of trading 15-minute expiries from the 5-minute chart in favor of “60-second” binary options. For one, I simply felt like breaking things up a bit for my own enjoyment. And two, I know that many traders are into this fast-paced alternative, as it’s now offered by many offshore brokers. Therefore, introducing some 60-second trades into my blog can ... Minha estratégia binária de 1 minuto (60 segundos): 14/18 ITM Normalmente, eu não troco opções de 1 minuto em primeiro lugar porque o pagam... 5 Minute Trading Strategy is a great introductory strategy to start trading binary options with technical analysis. It will allow a beginner trader to learn how to use the basic technical indicators and at the same time make profit from the very beginning.. As the basic analysis is done on the 1 minute charts and the trades are executed in 5 minutes, the system allows making high number of ... The Best Binary Options Strategy. Our team at Trading Strategy Guides is ready to share with our beloved trading community our 60-second binary options strategy. We don’t just hope this strategy will make you money, we're certain it will. The mathematical model behind this binary options trading strategy has a proven market edge.

[index] [17794] [24087] [6798] [5013] [6292] [3687] [9382] [8295] [16163] [28170]

Stochastics 5min POWERFUL STRATEGY for Binary Options ...

I made this short video step by step with the 5 minute strategy and explaining how to follow its signals. FOREX & BINARY SIGNALS http://nextwavetrading.com/S... Join My Academy 💰Income-Mentor-Box Academy (Signup) http://www.incomementorbox.com/ 👉Income Mentor Box read FULL Review http://www.investing-news.net/i... Sign up via my partnership link to use the broker I use to trade with Forex & Crypto - (Thank you) http://cpartner.bdswiss.com/visit/?bta=36813&nci=5979&camp... Join My Academy 💰Income-Mentor-Box Academy (Signup) http://www.incomementorbox.com/ 👉Income Mentor Box read FULL Review http://www.investing-news.net/i... Parabolic SAR Indicator BEST 5 MIN FOREX STRATEGY ☣ - Duration: 12:19. ... Best Binary Options Strategy in ACTION Traing with 24option - Duration: 13:20. Andrew 7,727 views. 13:20 . Best and ... 💰💲FULL BEGINNER? Join My PERSONAL TRAINING!💴💵 BLW Trading Academy: http://www.blwtradingacademy.com/ 💲💹Official FREE Telegram Group: https://t.me ...

http://binaryoptiontrade.trefsuppomanan.tk