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[GUIDE] Name changing trick

Before I begin I wanna say sorry for the huge wall of text.
Also, instead of making a TL;DR, I've simply made a list of things you should read/skim over to get the gist of it:
  1. Introduction.
  2. Basic codes.
  3. Fade/opacity codes.
  4. "Special" codes.
  5. Codes that allow profanity.
  6. Combining codes.
  7. Final words.
  8. nsFAQ.


Introduction:

Hello Blazing players, today I will talk about something that quite a few of you might already be a little familiar with, the name change trick.

You might've played PvP and matched against someone with and underline in thier name, or thier name is written in italics.
Well today I've done some (in my own opinion) extensive testing with the name changer and it's codes.

  1. Go into the game settings and press on "Change Name".
  2. Type in a name you like with 5, 4, 3 or less characters, depending on the code you want to use (this is because of the 8 character limit in your name).
  3. After typing your prefered name, select a place in your name where you would like the effect to start from.

  1. Select any mission you can play in multipler, and press on "Gather friends".
  2. When you're in the pre-lobby, press on "Room settings" in the top left, and then press on the lowest text input field.
  3. Type your message.

In this example I'll use the names "Obito", "Neji" and "Lee" for the 5, 4 and 3 letter names respectively.
How this works is that you use what is called "BB code" codes to give effects to your name.
I will split these tables outlining the codes into sections;
  1. Basic codes (5 or less characters in name).
  2. Fade/opacity codes (4 or less chacaters in name).
  3. "Special" codes (3 or less characters in name).
  4. Weird codes (Varies in lenght, but the shortest one is 1 character, so 5 or less character name).
  5. Codes that allows profanity (Codes we already talked about, but how they can be used).
  6. Combining codes (Varies in length, but the shotest only allows you to have 2 or less characters in your name).
  7. Fun names you can use if you want to (the names obviously uses the codes I've mentioned here).
  8. Full list of fade/opacity codes - because english isn't my first language I don't believe in my own ability to get information across.
  9. Imgur albums with examples of all the mentioned codes.
  10. Final words.
  11. nsFAQ (edited in after posting).

1. Basic codes:

The first table is the basic codes, i.e the codes that are the most well known in the community, and consist of only 1 letter in the code.
You will need 5 or less characters in your name.

Name Code Usage Result
Bold [b] [b]Obito Obito
Italics [i] [i]Obito Obito
Underline [u] [u]Obito See Imgur album
Strikethrough [s] [s]Obito Obito

These are the codes/names you've most likely run into at some point playing the game since they are the most common and well known codes.
On a sidenote, I wanna mention that when you're on your homwscreen, then the code will be visible in your name (this goes for all codes), but don't worry, because in PvP and such it will still look differentand without the code looking horrible in your name.

Imgur album with examples: Album


2. Fade/opacity codes:

IMPORTANT EDIT at the bottom of the section!
The second table is the fade codes, i.e the codes that make your name "fade", or as normal people would say, it makes your name's opacity lower than original (transparent).
You need 4 or less characters in your name.

Now, these codes are a little special.
Have you ever been up against someone in PvP with an opaque name, and it turns out the have [69] in thier name?
Well, the 69 code is just a tiny part in the section that is opacity codes.
Let's get into the table first, and I'll then explain further afterwards.
The table doesn't have a "Result" column since Reddit doesn't have a feature for text opacity.

Name Code Usage
Regular 1-9 opacity [01-09] [05]Neji
Regular 10-99 opacity [10-99] [55]Neji
Fancy a-f opacity [ax-fx] [af]Neji

These are the name opacity codes.
The opacity codes work in such a way that the higher the number, the less opacity, meaning that a name with [90] will be less transparent compared to a name with [10].
A sidenote to the statement made above, is that the code [01-05] makes your name pretty much completely invisible, and [05]-[08] makes it almost unreadable.
Don't think you can use this to cheat, people will be able to see your full name and will be able to report after a match is done in PvP.
The two "regular" opacity codes are conected, it's just that you just put a [1] and it'll work, no, you have to put a zero (0) in front of single character numbers, which is the reason why I separeted them in the table above.

The "fancy" opacity codes is a little special in that it's basically an alphabet, but with everything beyond "f" removed, but also because they are the ones that adds the least total ammount of transaprency to your name.
Let me explain; we all know the alphabet, and we all know that "g" comes after "f", however not in this case., so basically just go up to "f" and then go to the next letter.
So a little quick list would be that you start with the code [aa], and then the next one is [ab], then [ac] and so on, until you get [af], after that you move on to [ba], then [bb] and so on. This means that the last code here will be [ff].
I will add a full list at the bottom of the post in case you still don't understand.

Imgur album with examples: Album

EDIT:
Due to the findings of user iramd24, I have done a little more testing, and can now confirm his statement:
"Since the opacity code goes from 01 to ff Im pretty sure It is hexadecimal instead of numeric and alphabetic so you could probably use the codes [b8] or [4e] for example I can't test It right now but following that logic it should work"
This means that they aren't split into numeric and alphabetic sections, but rather everything is linked.
I can confirm that he is indeed right (Full code table at the bottom has also been updated):

(Codes go from 0 to 9, and then it goes from A to F, meaning that one section is 00, 01, 02, 03, 04, 05, 06, 07, 08, 09, 0a, 0b, 0c, 0d, 0e and 0f, after that we start over, but add a 1 where the 0 was, so it would be 10, 11, 12... all the way up till 1a, 1b, 1c... which is repeated for each section, for the alphabetic codes you simply do the same; a0, a1, a2... all the up to f0, f1, f2...).
Hopefully this is understandable, but look under the section "Hexadecimal (base 16)" on this website for reference.



3. "Special" codes:

The third table is the "special" codes, i.e the codes that can give your name a "to the power of 2" aesthetic.
You will need 3 or less characters in your name.

Name Code Usage Result
Subscript [sub] L[sub]ee See Imgur album
Superscript [sup] L[sup]ee Lee

Now, there's not too much to say about these, they're just pretty cool to have, and they also looks the nicest when having a 3 letter profanity word in my opnition.

Imgur album with examples: Album


4. "Weird" codes:

The fourth table is the weird codes, i.e codes that's doesn't seem to do anything, but still works (or codes that just can't do anything due to the way the name changing and name displaying is set up).
At the time of writing this I've only found one, which is a one character code, however I'll update the table if I find or are made aware of any more.

Name Code Usage Result
??? (Seems to labeled as "code snippet") [c] [c]Obito ???

The first one I've found seems to labeled as a code snippet on this website, which then makes sense as to why it doesn't work.

Imgur album with examples: Album


5. Codes that allows profanity:

The fifth section is the profanity allowence codes, i.e codes that allows players to have banned words in thier name.
I'm gonna use something mild in this section.
This section feels sort of unnecessary in my own opinion, but hey, it's kinda funny to have your name as "Ass", right?

Well instead of having a table outlining how to do it exactly, I'll just tell you that you should just put the code in the middle of the banned word and then you can use it, along with a few examples.
Let's use "Ass" as an example once again.

Name Code Usage Result
The fancy ass [i] A[i]ss Ass
Subscript Ass [sub] A[sub]ss See Imgur album
Superscript Ass [sup] A[sup]ss Ass

I still don't know why "yeet" is a banned word :/

Imgur album with examples: Album


6. Combining codes:

The sixth section is the combining of codes, i.e codes that you can combine to make a name look nice with 2 effects.
Like with section 5 above, I'm not gonna outline everything since there is an endless amount of possibilities for you to combine codes and make a nice name.
In this section I'll use "xD" as an example, because I'm cringe like that.
And I'll just use "D" in the last example.

Name Code Uasge Result
Bold + Italics [b] + [i] [b][i]xD xD
[u]Underline[/u] + Italics [u] + [i] [u][i]xD See Imgur album
Transparent + strikethrough [s] + [69] [s][69]D D (image the text being transparent a bit too)

You can combine any 2 previously mentioned codes to make a nice looking name, altough the only real viable option is to use two of the single character codes, because then you can get a 2 character name.

Imgur album with examples: Album


7. Fun names you can use:

Now what is a guide about names without a section of free to use names? Well it's still a guide, but it's lacking that last section, like a frozen pizza is missing that jazz.
This is a list of names I made (only 2 at the time of writing this) that you can use freely if you want to.

Name Code used Usage Result
Hidden Rain village rouge ninja headband [s] [s] Try it yourself!
Triangle [u] [u]/\ Try it yourself!

Don't judge, I'm not the most well versed guy in what other people like and find "cool", so, yeah.


8. Full list of fade/opacity codes:

Please note that the table to supposed to be read from the left most column, all the way down, and then move one column to the right and repeat.
EDIT:
This table has been updated due to new information being found by user iramd24, to now include all the Hexadecimal values you can use (it was quicker to write that it looks, I promise).
This table takes the values from this website, look under the section "Hexadecimal (base 16)" for reference.
Section 0 codes Section 1 codes Section 2 codes Section 3 codes Section 4 codes Section 5 codes Section 6 codes Section 7 codes
[00] [10] [20] [30] [40] [50] [60] [70]
[01] [11] [21] [31] [41] [51] [61] [71]
[02] [12] [22] [32] [42] [52] [62] [72]
[03] [13] [23] [33] [43] [53] [63] [73]
[04] [14] [24] [34] [44] [54] [64] [74]
[05] [15] [25] [35] [45] [55] [65] [75]
[06] [16] [26] [36] [46] [56] [66] [76]
[07] [17] [27] [37] [47] [57] [67] [77]
[08] [18] [28] [38] [48] [58] [68] [78]
[09] [19] [29] [39] [49] [59] [69] [79]
[0a] [1a] [2a] [3a] [4a] [5a] [6a] [7a]
[0b] [1b] [2b] [3b] [4b] [5b] [6b] [7b]
[0c] [1c] [2c] [3c] [4c] [5c] [6c] [7c]
[0d] [1d] [2d] [3d] [4d] [5d] [6d] [7d]
[0e] [1e] [2e] [3e] [4e] [5e] [6e] [7e]
[0f] [1f] [2f] [3f] [4f] [5f] [6f] [7f]

Section 8 codes Section 9 codes Section a codes Section b codes Section c codes Section d codes Section e codes Section f codes
[80] [90] [a0] [b0] [c0] [d0] [e0] [f0]
[81] [91] [a1] [b1] [c1] [d1] [e1] [f1]
[82] [92] [a2] [b2] [c2] [d2] [e2] [f2]
[83] [93] [a3] [b3] [c3] [d3] [e3] [f3]
[84] [94] [a4] [b4] [c4] [d4] [e4] [f4]
[85] [95] [a5] [b5] [c5] [d5] [e5] [f5]
[86] [96] [a6] [b6] [c6] [d6] [e6] [f6]
[87] [97] [a7] [b7] [c7] [d7] [e7] [f7]
[88] [98] [a8] [b8] [c8] [d8] [e8] [f8]
[89] [99] [a9] [b9] [c9] [d9] [e9] [f9]
[8a] [9a] [aa] [ba] [ca] [da] [ea] [fa]
[8b] [9b] [ab] [bb] [cb] [db] [eb] [fb]
[8c] [9c] [ac] [bc] [cc] [dc] [ec] [fc]
[8d] [9d] [ad] [bd] [cd] [dd] [ed] [fd]
[8e] [9e] [ae] [be] [ce] [de] [ee] [fe]
[8f] [9f] [af] [bf] [cf] [df] [ef] [ff]
Well hopefully these tables helped someone, else I just wasted my time writing them for no reason.


9. Imgur albums with examples:

I have made a few Imgur albums dedicated to the different sections to give users an idea of how the different names look with the codes.
All the albums will have a neutral name without any codes on to show the difference.

Section 1 - Basic codes Section 2 - Fade/opacity codes Section 3 - "Special" codes Section 4 - "Weird" codes Section 5 - Codes that allows profanity Section 6 - Combining codes
Album Album Album Album Album Album

The table here was mainly to have the albums in one convenient place.
There is also a link to the albums in each section respectively.


10. Final words:

Thank you so much for reading! I dedicated a bunch of time to making this, especially since my brwser crashed halfway through writting it the first time around because my dumbass installed some sketchy software and it ate all my ram, which caused all my work to go to waste.

I will end the post here by saying; if you have anything to add, let me know and I'll add it to the post and give you the proper credits!
I'm always looking to expand, so if you know a code I don't know of, shoot it at me.
I'm really damn tired right now, so I'll hop off and answer comments and such tomorrow (if anyone decides to comment aha).
Also, please ignore any misspellings, English isn't my native language and I'm pretty self aware about my spelling, which causes me to misspell even more.

Also, rip mobile users, this post is pretty much a hell to read for you.
I'm sorry.

11. nsFAQ (not so Frequently Asked Questions):

In this section I will outline a few things that I have either figured out after posting, or things I simply forgot to add (both of which I don't know where exactly to put).

Q: Can I use this anywhere else besides my name?
A: Yes you can! Anywhere in the game where you have the ability to input text you can do it! Meaning you can really outline your message in multiplayer rooms by combining a few of the codes above (I can't remember if you have the ability to write text anywhere else, but I suppose that if you can, these codes will work).
I personally rock a message that looks like this: [b][i][u]ONLY 99LUCK. (In-game: "ONLY 99LUCK" with an underline).
In the multiplayer rooms you have a bit more freedom, since there is a 20 character limit instead of the tiny 8 when choosing a name.

Q: Will I be banned for using these?
A: No, this is Hexadecimal and BB codes which simply changes your name/text apperence, there's no reason for Bandai to ban players having a name with a code in it.
I even know someone that found one of the opacity codes by accident, and has been rocking with it for almost 3 years now.

This is all I have for now, but I will add more as I'm made aware of new things, or remember new stuff.


Edits:

EDIT: Just posted this. Apparently some of the results doesn't work proberly, so I've refered to the Imgur album instead to look at it.

EDIT2: Just realized the "fun names" results doesn't work. I've listed it as "try it yourself!".

EDIT3: Fixed a misspelling.

EDIT4: Added a bad TL;DR outlining what you should read/skim over to get the gist over everything.
Added a "rip/sorry mobile users" message in Section 10 - Final words.
Edited name of Section 8 to better reflect findings by user below.
Added the findings of iramd24 under "Section 2 - Fade/Opacity codes" and "Section 8 - (Thanks man!).
Added a "nsFAQ" (not so Frequently Asked Questions) outlining a few datails I overlooked when writing and don't know where else to put.
submitted by Lyn_The_2nd to NarutoBlazing [link] [comments]

An update on distributing multiple prefixes on one network, both with Stateful DHCPv6.

(This is a followup to a thread from yesterday.)
The summary is that one DHCPv6 prefix/subnet and one SLAAC prefix on the same network is straightforward and works, but I can't get dhclient to receive DHCPv6 responses for two different prefixes and accept both leases.
I can get dhclient to make multiple requests, and both DHCPv6 servers to make offers, but dhclient will only accept one of the address lease offers. My expectation was that dhclient would make a request corresponding to each prefix for which it had received an RA. The dhclient man-page makes no mention of multiple prefix scenario, and using the -N option to make multiple requests just results in n requests with the same results.
I'm currently digging more deeply into this by crafting some sniffer filter expressions. At this point the DHCPv6 server doesn't seem to be making a difference in any way, as long as it functions, but for the record I'm using ISC DHCP daemon on two separate hosts. The fault seems to lie entirely in dhclient not accepting multiple lease offers. I may fire up a Windows Server 2019 DHCPv6 client later, to see if it does the same.
Edit: Here's the relevant part of the debug output from dhclient:
PRC: Selecting best advertised lease. PRC: Considering best lease. PRC: X-- Initial candidate 00:01:00:01:22:e6:19:53:b8:a0:b0:c0:d0:e0 (s: 20205, p: 0). PRC: X-- Candidate 00:01:00:01:25:59:98:a2:00:0a:0b:0c:0d:0e (s: 20205, p: 0). PRC: | X-- Rejected, equal preference, equal score, binary greater server ID. 
The lease offer from the first server (00:01:00:01:22:e6:19:53:b8:a0:b0:c0:d0:e0) is selected, even when no lease is cached. When the offers arrive in opposite order but there is no address cache, the last line is Selected, equal preference, equal score, binary lesser server ID. Clearly it's preferring one of the servers even without an address cache, but I can't tell why, yet.
submitted by pdp10 to ipv6 [link] [comments]

Cant passthrough RX 5700 XT

I was trying to passtrough my only gpu but there seems to be a problem with vfio.
CPU: Ryzen 1700X
GPU: Sapphire pulse rx 5700 xt
Mobo: Asus Rog strix X370-F
Bios options: SVM : Enabled, SR-IOV : Disabled
OS: arch , kernel 5.2.11-arch1-1-ARCH
Kernel parameters: "amd_iommu=on iommu=pt loglevel=3 quiet"

mkinitcpio.conf (comments are ommited)
MODULES=(vfio_pci vfio vfio_iommu_type1 vfio_virqfd) BINARIES=() FILES=() HOOKS=(base udev autodetect modconf block filesystems keyboard fsck) 
/etc/modprobe.d/vfio.conf
options vfio_pci ids=1002:731f,1002:ab38 
iommu groups
IOMMU Group 0: 00:01.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] IOMMU Group 1: 00:01.1 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) PCIe GPP Bridge [1022:1453] IOMMU Group 10: 00:08.1 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Internal PCIe GPP Bridge 0 to Bus B [1022:1454] IOMMU Group 11: 00:14.0 SMBus [0c05]: Advanced Micro Devices, Inc. [AMD] FCH SMBus Controller [1022:790b] (rev 59) 00:14.3 ISA bridge [0601]: Advanced Micro Devices, Inc. [AMD] FCH LPC Bridge [1022:790e] (rev 51) IOMMU Group 12: 00:18.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Data Fabric: Device 18h; Function 0 [1022:1460] 00:18.1 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Data Fabric: Device 18h; Function 1 [1022:1461] 00:18.2 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Data Fabric: Device 18h; Function 2 [1022:1462] 00:18.3 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Data Fabric: Device 18h; Function 3 [1022:1463] 00:18.4 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Data Fabric: Device 18h; Function 4 [1022:1464] 00:18.5 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Data Fabric: Device 18h; Function 5 [1022:1465] 00:18.6 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Data Fabric: Device 18h; Function 6 [1022:1466] 00:18.7 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Data Fabric: Device 18h; Function 7 [1022:1467] IOMMU Group 13: 01:00.0 Non-Volatile memory controller [0108]: Samsung Electronics Co Ltd NVMe SSD Controller SM981/PM981/PM983 [144d:a808] IOMMU Group 14: 02:00.0 USB controller [0c03]: Advanced Micro Devices, Inc. [AMD] X370 Series Chipset USB 3.1 xHCI Controller [1022:43b9] (rev 02) 02:00.1 SATA controller [0106]: Advanced Micro Devices, Inc. [AMD] X370 Series Chipset SATA Controller [1022:43b5] (rev 02) 02:00.2 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] X370 Series Chipset PCIe Upstream Port [1022:43b0] (rev 02) 03:00.0 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] 300 Series Chipset PCIe Port [1022:43b4] (rev 02) 03:02.0 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] 300 Series Chipset PCIe Port [1022:43b4] (rev 02) 03:03.0 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] 300 Series Chipset PCIe Port [1022:43b4] (rev 02) 03:04.0 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] 300 Series Chipset PCIe Port [1022:43b4] (rev 02) 03:06.0 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] 300 Series Chipset PCIe Port [1022:43b4] (rev 02) 03:07.0 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] 300 Series Chipset PCIe Port [1022:43b4] (rev 02) 04:00.0 USB controller [0c03]: ASMedia Technology Inc. ASM1142 USB 3.1 Host Controller [1b21:1242] 05:00.0 Ethernet controller [0200]: Intel Corporation I211 Gigabit Network Connection [8086:1539] (rev 03) IOMMU Group 15: 0a:00.0 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD/ATI] Device [1002:1478] (rev c1) IOMMU Group 16: 0b:00.0 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD/ATI] Device [1002:1479] IOMMU Group 17: 0c:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Navi 10 [Radeon RX 5700 / 5700 XT] [1002:731f] (rev c1) IOMMU Group 18: 0c:00.1 Audio device [0403]: Advanced Micro Devices, Inc. [AMD/ATI] Navi 10 HDMI Audio [1002:ab38] IOMMU Group 19: 0d:00.0 Non-Essential Instrumentation [1300]: Advanced Micro Devices, Inc. [AMD] Zeppelin/Raven/Raven2 PCIe Dummy Function [1022:145a] IOMMU Group 2: 00:01.3 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) PCIe GPP Bridge [1022:1453] IOMMU Group 20: 0d:00.2 Encryption controller [1080]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Platform Security Processor [1022:1456] IOMMU Group 21: 0d:00.3 USB controller [0c03]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) USB 3.0 Host Controller [1022:145c] IOMMU Group 22: 0e:00.0 Non-Essential Instrumentation [1300]: Advanced Micro Devices, Inc. [AMD] Zeppelin/Renoir PCIe Dummy Function [1022:1455] IOMMU Group 23: 0e:00.2 SATA controller [0106]: Advanced Micro Devices, Inc. [AMD] FCH SATA Controller [AHCI mode] [1022:7901] (rev 51) IOMMU Group 24: 0e:00.3 Audio device [0403]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) HD Audio Controller [1022:1457] IOMMU Group 3: 00:02.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] IOMMU Group 4: 00:03.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] IOMMU Group 5: 00:03.1 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) PCIe GPP Bridge [1022:1453] IOMMU Group 6: 00:04.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] IOMMU Group 7: 00:07.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] IOMMU Group 8: 00:07.1 PCI bridge [0604]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-0fh) Internal PCIe GPP Bridge 0 to Bus B [1022:1454] IOMMU Group 9: 00:08.0 Host bridge [0600]: Advanced Micro Devices, Inc. [AMD] Family 17h (Models 00h-1fh) PCIe Dummy Host Bridge [1022:1452] 
xml
 win10 facb7abd-ac3e-4a04-8e86-d6944b62d723      8388608 8388608 16  hvm /usshare/ovmf/x64/OVMF_CODE.fd /valib/libvirt/qemu/nvram/win10_VARS.fd                      destroy restart destroy      /usbin/qemu-system-x86_64     
Output of "dmesg | grep vfio" before starting vm
[ 1.279191] vfio-pci 0000:0c:00.0: vgaarb: changed VGA decodes: olddecodes=io+mem,decodes=io+mem:owns=io+mem [ 1.293682] vfio_pci: add [1002:731f[ffffffff:ffffffff]] class 0x000000/00000000 [ 1.310411] vfio_pci: add [1002:ab38[ffffffff:ffffffff]] class 0x000000/00000000 
full output: https://pastebin.com/UVaxAWWU

Output of "dmesg | grep vfio" after starting vm
[ 1.279191] vfio-pci 0000:0c:00.0: vgaarb: changed VGA decodes: olddecodes=io+mem,decodes=io+mem:owns=io+mem [ 1.293682] vfio_pci: add [1002:731f[ffffffff:ffffffff]] class 0x000000/00000000 [ 1.310411] vfio_pci: add [1002:ab38[ffffffff:ffffffff]] class 0x000000/00000000 [ 358.866916] vfio-pci 0000:0c:00.0: vfio_ecap_init: hiding ecap [email protected] [ 358.866927] vfio-pci 0000:0c:00.0: vfio_ecap_init: hiding ecap [email protected] [ 358.866930] vfio-pci 0000:0c:00.0: vfio_ecap_init: hiding ecap [email protected] [ 358.866931] vfio-pci 0000:0c:00.0: vfio_ecap_init: hiding ecap [email protected] [ 358.866933] vfio-pci 0000:0c:00.0: vfio_ecap_init: hiding ecap [email protected] [ 358.867808] vfio-pci 0000:0c:00.0: BAR 0: can't reserve [mem 0xe0000000-0xefffffff 64bit pref] [ 361.571367] vfio-pci 0000:0c:00.0: No more image in the PCI ROM [ 361.571388] vfio-pci 0000:0c:00.0: No more image in the PCI ROM 
full output: https://pastebin.com/VyxF9Y88

Since I only have one gpu I am forwarding X11 to a laptop and running virt-manager from there, windows starts and works fine but on my main display I only get a blinking cursor after starting the vm.

Edit: Thanks to u/cybervseas and this post https://www.reddit.com/VFIO/comments/7kpw33/cant_passthrough_boot_gpu_did_i_miss_something/ I got the vm working.
I added a line to the xml file that points to the rom file to be used. You can get that file from https://www.techpowerup.com/vgabios/ , download gpu-z and dump it or any other way to get the rom of your gpu.
    
The last thing was changing some settings in grub. I added the kernel parameter 'nofb' and changed GRUB_GFXPAYLOAD from 'keep' to 'text' in the file at /etc/default/grub.
Everything seems to work now I am writing this from inside the vm and I had no problems with the driver installation it works the same way as if windows was the host os.
submitted by diogo464 to VFIO [link] [comments]

MAME 0.203

MAME 0.203

With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri.
There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed.
It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented.
MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it.
MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.191

MAME 0.191

It’s the end of October, and time for the hotly anticipated MAME 0.191 release. This release includes an experimental Hitachi SH3 recompiler from frequent contributor David “Haze” Haywood that shows promising performance improvements for Cave CV-1000 emulation, and holds the tantalising possibility of bringing similar gains to systems based on the SH4 in the future (including Sega NAOMI). Bug fixes to the Saturn/ST-V emulation will enhance your enjoyment of numerous Sega titles from the ’90s. There have also been some optimisations and improvements to MIPS3 and Voodoo emulation, as used in a number of 3D arcade systems.
For fans of systems more often experienced at home, David Haywood also rewrote most of the Gamate emulation, taking it from mostly broken to (hopefully) best-in-class. We’ve also got some important bug fixes for the Tatung Einstein, the NEC PC-Engine console, and the M6809 CPU used by the Tandy CoCo family (among other things). Three more Tiger handhelds have been added for this release, namely Batman, Judge Dredd, and Swamp Thing. The hard limit of four emulated screens has been lifted, allowing you to plug in more video cards, more serial terminals, or just emulate systems that just have lots of screens.
We’ve got some big updates to the software lists this month, with plenty of Apple II cassettes, RM Nimbus software, and over seventy new PlayStation dumps. BBC Torch floppies and Gamate cartridges are now considered working, and Kiki Inland for Gamate has been added. A number of titles that don’t require a PC/AT have been moved from the IBM 5170 list to the IBM 5150 list. There are also some nice additions to the IBM PC and Fujitsu FM Towns software.
Of course, there are lots more bug fixes and newly dumped versions of emulated games. You can get the source/Windows binaries from the download page and start emulating.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to emulation [link] [comments]

MAME 0.203

MAME 0.203

With Hallowe’en basically over, the only thing you need to make October complete is MAME 0.203. Newly supported titles include not just one, but two Nintendo Game & Watch classics: Donkey Kong and Green House, and the HP 9825B desktop computer. We’ve added dozens of new versions of supported systems, including European bootlegs of Puck Man, Ms. Pac-Man, Phoenix, Pengo and Zero Time, more revisions of Street Fighter II and Super Street Fighter II, and a version of Soldier Girl Amazon made under license by Tecfri.
There are major improvements to plug-in TV games in this release, specifically systems based on the XaviX and SunPlus µ'nSP processors. The Vii is now playable with sound, and the V.Smile can boot games. Tiger Game.com emulation has come to the point where all but one of the games are playable. Some long-standing issues with Tandy CoCo cartridges have been fixed.
It isn’t just home systems that have received attention this month: Namco System 22 emulation has leapt forward. Yes, the hit box errors making it impossible to pass the helicopter (Time Crisis) and the tanks (Tokyo Wars) have finally been fixed. On top of that, video emulation improvements make just about everything on the system look better. In particular, rear view mirrors in the driving games now work properly. If that isn’t enough for you, the code has been optimised, so there’s a good chance you’ll get full speed emulation on a modern PC. There have been less dramatic improvements to video emulation in other Namco and Tecmo systems, and CPS-3 row scroll effects have been implemented.
MAME 0.203 should build out-of-the-box on macOS “Mojave” with the latest Xcode tools (provided your SDL2 framework is up-to-date), a number of lingering debugger issues have been fixed, and it’s now possible to run SDL MAME on a system with no display. MAME’s internal file selection menus should behave better when you type the name of a file to select it.
MAME 0.203 is a huge update, touching all kinds of areas. You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.191

MAME 0.191

It’s the end of October, and time for the hotly anticipated MAME 0.191 release. This release includes an experimental Hitachi SH3 recompiler from frequent contributor David “Haze” Haywood that shows promising performance improvements for Cave CV-1000 emulation, and holds the tantalising possibility of bringing similar gains to systems based on the SH4 in the future (including Sega NAOMI). Bug fixes to the Saturn/ST-V emulation will enhance your enjoyment of numerous Sega titles from the ’90s. There have also been some optimisations and improvements to MIPS3 and Voodoo emulation, as used in a number of 3D arcade systems.
For fans of systems more often experienced at home, David Haywood also rewrote most of the Gamate emulation, taking it from mostly broken to (hopefully) best-in-class. We’ve also got some important bug fixes for the Tatung Einstein, the NEC PC-Engine console, and the M6809 CPU used by the Tandy CoCo family (among other things). Three more Tiger handhelds have been added for this release, namely Batman, Judge Dredd, and Swamp Thing. The hard limit of four emulated screens has been lifted, allowing you to plug in more video cards, more serial terminals, or just emulate systems that just have lots of screens.
We’ve got some big updates to the software lists this month, with plenty of Apple II cassettes, RM Nimbus software, and over seventy new PlayStation dumps. BBC Torch floppies and Gamate cartridges are now considered working, and Kiki Inland for Gamate has been added. A number of titles that don’t require a PC/AT have been moved from the IBM 5170 list to the IBM 5150 list. There are also some nice additions to the IBM PC and Fujitsu FM Towns software.
Of course, there are lots more bug fixes and newly dumped versions of emulated games. You can get the source/Windows binaries from the download page and start emulating.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Translations added or modified

Source Changes

submitted by cuavas to MAME [link] [comments]

Part 2 Infinity Chinese Miracle-2 MTK V2.00 Latest Setup Download aok 2 0d WideScreen

Dec. 25. 0d 0a Binary Options Binary data Since the publication of RFC 1738 in 1994 it has been specified[1] that schemes that provide for the representation of binary data in a URI must divide the data into 8-bit bytes and percent-encode each byte in the same manner as above. Byte value 0F (hexadecimal), for example, should be represented by "%0F", but byte value 41 ... A0 A1 00 03 0E 0A 01 05 0D 0A Please note that only the NMEA messages GGA and RMC will update at the select speed. All other messages will not. Filter Modes Two position filter modes can be selected using Skytraq binary protocol (see App. Note AN0003). Default mode is “car”. Using “pedestrian” will reduce the filter impact and provide a “ComposeFontComplex”=(REG_BINARY)=3c 68 74 6d 6c 3e 0d 0a 0d 0a 3c 68 65 61 64 3e 0d 0a 3c 73 74 79 6c 65 3e 0d 0a 0d 0a 20 2f 2a 20 53 74 79 6c 65 20 44 65 66 69 6e 69 74 69 6f 6e 73 20 2a 2f 0d 0a 20 73 70 61 6e 2e 50 65 72 73 6f 6e 61 6c 43 6f 6d 70 6f 73 65 53 74 79 6c 65 0d 0a 09 7b 6d 73 6f 2d 73 74 79 6c 65 2d 6e 61 6d 65 3a 22 50 65 ... (The "write to binary file" produced additional data (mostly 00s) that I do not want to have in my data.) But when I open the text file and try to analyse the data each instance of 0A or 0D is replaced by 0D 0A. If the data is already 0D 0A this will not be touched. The entry point for the OpenSSL library is the openssl binary, usually /usr/bin/openssl on Linux. The general syntax for calling openssl is as follows: $ openssl command [ command_options ] [ command_arguments ] Alternatively, you can call openssl without arguments to enter the interactive mode prompt. You may then enter commands directly, exiting with either a quit command or by issuing a ... Trade stocks, ETFs, forex & Digital Options at IQ Option, one of the fastest growing online trading platforms. Sign up today and be a part of 17 million user base at IQ Option. Download our award-winning free online binary options trading software! Practice with a free demo account! Voted #1 in 28 Countries with 24/7 support! Trade; For Traders; About Us; en. Русский English 中文 ... I have a serial app on C that receives data and writes it onto a binary file. The problem is that all the data is the same but when i have 0A on sending side, i have 0D on receiving side. I have set the serial port on raw mode and opened the file with wb option. Any clue how to avoid this? If some code is needed, i'll post it. thanks Windows and Unix have different bytes at the end of lines (Windows a 0D 0A hex, Unix just a 0A). When transferring files in Binary mode, the bytes of a file will be moved from one computer unchanged. This is required for binary formats (e.g. ZIP files, Images, etc.) but can lead to problems with text files: E.g. notepad.exe on Windows will display a text file with just unix style line breaks ... 4f 6e 65 0d 0a 54 77 6f 0d 0a Note the two sequences 0d 0a (CR + LF) indicating Windows format. To detect line endings used by a file on Unix/Linux system use command:3. xxd example.txt head For the same file as above, just in Unix format, it displays: 0000000: 4f6e 650a 5477 6f0a One.Two.

[index] [7547] [4693] [22541] [24417] [13508] [12944] [16781] [8838] [13130] [17224]

Part 2 Infinity Chinese Miracle-2 MTK V2.00 Latest Setup Download

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